add fullscreen block overlay
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@@ -35,15 +35,17 @@ class Skybox {
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std::vector<skysprite> sprites;
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void drawStars(float angle, float opacity);
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void drawBackground(Camera* camera, Assets* assets, int width, int height);
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void drawBackground(
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const Camera& camera, const Assets& assets, int width, int height
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);
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public:
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Skybox(uint size, Shader* shader);
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~Skybox();
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void draw(
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const DrawContext& pctx,
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Camera* camera,
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Assets* assets,
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const Camera& camera,
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const Assets& assets,
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float daytime,
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float fog
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);
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