add fullscreen block overlay
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@@ -185,6 +185,9 @@ public:
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/// @brief Block will be used instead of this if generated on surface
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std::string surfaceReplacement = name;
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/// @brief Texture will be shown on screen if camera is inside of the block
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std::string overlayTexture;
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/// @brief Default block layout will be used by hud.open_block(...)
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std::string uiLayout = name;
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