block.material + minor refactor
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@@ -113,16 +113,14 @@ void GUI::actFocused() {
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}
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}
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/// @brief Processing user input and UI logic
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/// @param delta delta time
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void GUI::act(float delta) {
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void GUI::act(float delta, const Viewport& vp) {
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while (!postRunnables.empty()) {
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runnable callback = postRunnables.back();
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postRunnables.pop();
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callback();
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}
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container->setSize(glm::vec2(Window::width, Window::height));
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container->setSize(vp.size());
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container->act(delta);
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auto prevfocus = focus;
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@@ -11,6 +11,7 @@
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#include "../../delegates.h"
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class Viewport;
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class GfxContext;
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class Assets;
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class Camera;
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@@ -80,7 +81,8 @@ namespace gui {
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/// @brief Main input handling and logic update method
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/// @param delta delta time
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void act(float delta);
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/// @param viewport window size
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void act(float delta, const Viewport& viewport);
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/// @brief Draw all visible elements on main container
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/// @param pctx parent graphics context
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