block.material + minor refactor
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@@ -18,7 +18,7 @@
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#include "../maths/util.h"
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#include "../core_defs.h"
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// TODO: do something with long conditions + move magic numbers to constants
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// will be refactored in generators update
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const int SEA_LEVEL = 55;
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@@ -204,4 +204,4 @@ void DefaultWorldGenerator::generate(voxel* voxels, int cx, int cz, int seed){
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}
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}
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}
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}
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}
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