many little fixes

This commit is contained in:
lllzebralll
2022-11-08 14:49:10 +03:00
parent 815aa90489
commit b1e5a3c6fb
6 changed files with 48 additions and 42 deletions
+25 -25
View File
@@ -417,43 +417,43 @@ inline void _renderXBlock(std::vector<float>& buffer, int x, int y, int z, const
{SETUP_UV(block->textureFaces[1]);
VERTEX(index, x-0.5f+xs, y-0.5f, z-0.5f+zs, u2,v1, lr0,lg0,lb0,ls0);
VERTEX(index, x-0.5f+xs, y+0.5f, z-0.5f+zs, u2,v2, lr1,lg1,lb1,ls1);
VERTEX(index, x+0.5f+xs, y+0.5f, z+0.5f+zs, u1,v2, lr2,lg2,lb2,ls2);
VERTEX(index, x-0.3535f+xs, y-0.5f, z-0.3535f+zs, u2,v1, lr0,lg0,lb0,ls0);
VERTEX(index, x-0.3535f+xs, y+0.5f, z-0.3535f+zs, u2,v2, lr1,lg1,lb1,ls1);
VERTEX(index, x+0.3535f+xs, y+0.5f, z+0.3535f+zs, u1,v2, lr2,lg2,lb2,ls2);
VERTEX(index, x-0.5f+xs, y-0.5f, z-0.5f+zs, u2,v1, lr0,lg0,lb0,ls0);
VERTEX(index, x+0.5f+xs, y+0.5f, z+0.5f+zs, u1,v2, lr2,lg2,lb2,ls2);
VERTEX(index, x+0.5f+xs, y-0.5f, z+0.5f+zs, u1,v1, lr3,lg3,lb3,ls3);}
VERTEX(index, x-0.3535f+xs, y-0.5f, z-0.3535f+zs, u2,v1, lr0,lg0,lb0,ls0);
VERTEX(index, x+0.3535f+xs, y+0.5f, z+0.3535f+zs, u1,v2, lr2,lg2,lb2,ls2);
VERTEX(index, x+0.3535f+xs, y-0.5f, z+0.3535f+zs, u1,v1, lr3,lg3,lb3,ls3);}
{SETUP_UV(block->textureFaces[0]);
VERTEX(index, x-0.5f+xs, y-0.5f, z-0.5f+zs, u1,v1, lr0,lg0,lb0,ls0);
VERTEX(index, x+0.5f+xs, y+0.5f, z+0.5f+zs, u2,v2, lr1,lg1,lb1,ls1);
VERTEX(index, x-0.5f+xs, y+0.5f, z-0.5f+zs, u1,v2, lr2,lg2,lb2,ls2);
VERTEX(index, x-0.3535f+xs, y-0.5f, z-0.3535f+zs, u1,v1, lr0,lg0,lb0,ls0);
VERTEX(index, x+0.3535f+xs, y+0.5f, z+0.3535f+zs, u2,v2, lr1,lg1,lb1,ls1);
VERTEX(index, x-0.3535f+xs, y+0.5f, z-0.3535f+zs, u1,v2, lr2,lg2,lb2,ls2);
VERTEX(index, x-0.5f+xs, y-0.5f, z-0.5f+zs, u1,v1, lr0,lg0,lb0,ls0);
VERTEX(index, x+0.5f+xs, y-0.5f, z+0.5f+zs, u2,v1, lr3,lg3,lb3,ls3);
VERTEX(index, x+0.5f+xs, y+0.5f, z+0.5f+zs, u2,v2, lr1,lg1,lb1,ls1);}
VERTEX(index, x-0.3535f+xs, y-0.5f, z-0.3535f+zs, u1,v1, lr0,lg0,lb0,ls0);
VERTEX(index, x+0.3535f+xs, y-0.5f, z+0.3535f+zs, u2,v1, lr3,lg3,lb3,ls3);
VERTEX(index, x+0.3535f+xs, y+0.5f, z+0.3535f+zs, u2,v2, lr1,lg1,lb1,ls1);}
{SETUP_UV(block->textureFaces[5]);
VERTEX(index, x-0.5f+xs, y-0.5f, z+0.5f+zs, u1,v1, lr4,lg4,lb4,ls4);
VERTEX(index, x+0.5f+xs, y+0.5f, z-0.5f+zs, u2,v2, lr5,lg5,lb5,ls5);
VERTEX(index, x-0.5f+xs, y+0.5f, z+0.5f+zs, u1,v2, lr6,lg6,lb6,ls6);
VERTEX(index, x-0.3535f+xs, y-0.5f, z+0.3535f+zs, u1,v1, lr4,lg4,lb4,ls4);
VERTEX(index, x+0.3535f+xs, y+0.5f, z-0.3535f+zs, u2,v2, lr5,lg5,lb5,ls5);
VERTEX(index, x-0.3535f+xs, y+0.5f, z+0.3535f+zs, u1,v2, lr6,lg6,lb6,ls6);
VERTEX(index, x-0.5f+xs, y-0.5f, z+0.5f+zs, u1,v1, lr4,lg4,lb4,ls4);
VERTEX(index, x+0.5f+xs, y-0.5f, z-0.5f+zs, u2,v1, lr7,lg7,lb7,ls7);
VERTEX(index, x+0.5f+xs, y+0.5f, z-0.5f+zs, u2,v2, lr5,lg5,lb5,ls5);}
VERTEX(index, x-0.3535f+xs, y-0.5f, z+0.3535f+zs, u1,v1, lr4,lg4,lb4,ls4);
VERTEX(index, x+0.3535f+xs, y-0.5f, z-0.3535f+zs, u2,v1, lr7,lg7,lb7,ls7);
VERTEX(index, x+0.3535f+xs, y+0.5f, z-0.3535f+zs, u2,v2, lr5,lg5,lb5,ls5);}
{SETUP_UV(block->textureFaces[4]);
VERTEX(index, x-0.5f+xs, y-0.5f, z+0.5f+zs, u2,v1, lr4,lg4,lb4,ls4);
VERTEX(index, x-0.5f+xs, y+0.5f, z+0.5f+zs, u2,v2, lr5,lg5,lb5,ls5);
VERTEX(index, x+0.5f+xs, y+0.5f, z-0.5f+zs, u1,v2, lr6,lg6,lb6,ls6);
VERTEX(index, x-0.3535f+xs, y-0.5f, z+0.3535f+zs, u2,v1, lr4,lg4,lb4,ls4);
VERTEX(index, x-0.3535f+xs, y+0.5f, z+0.3535f+zs, u2,v2, lr5,lg5,lb5,ls5);
VERTEX(index, x+0.3535f+xs, y+0.5f, z-0.3535f+zs, u1,v2, lr6,lg6,lb6,ls6);
VERTEX(index, x-0.5f+xs, y-0.5f, z+0.5f+zs, u2,v1, lr4,lg4,lb4,ls4);
VERTEX(index, x+0.5f+xs, y+0.5f, z-0.5f+zs, u1,v2, lr6,lg6,lb6,ls6);
VERTEX(index, x+0.5f+xs, y-0.5f, z-0.5f+zs, u1,v1, lr7,lg7,lb7,ls7);}
VERTEX(index, x-0.3535f+xs, y-0.5f, z+0.3535f+zs, u2,v1, lr4,lg4,lb4,ls4);
VERTEX(index, x+0.3535f+xs, y+0.5f, z-0.3535f+zs, u1,v2, lr6,lg6,lb6,ls6);
VERTEX(index, x+0.3535f+xs, y-0.5f, z-0.3535f+zs, u1,v1, lr7,lg7,lb7,ls7);}
}
const float* VoxelRenderer::render(Chunk* chunk, const Chunk** chunks, size_t& size){
@@ -509,7 +509,7 @@ const float* VoxelRenderer::render(Chunk* chunk, const Chunk** chunks, size_t& s
voxel vox = chunk->voxels[(y * CHUNK_D + z) * CHUNK_W + x];
if (vox.id == 0)
continue;
if (Block::blocks[vox.id]->model != BLOCK_MODEL_GRASS)
if (Block::blocks[vox.id]->model != BLOCK_MODEL_X_SPRITE)
continue;
_renderXBlock(buffer, x, y, z, chunks, vox, index);
}