fix extended blocks solidity & fix extended blocks neighbours update
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@@ -37,6 +37,7 @@ public:
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BlocksController(Level* level, uint padding);
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void updateSides(int x, int y, int z);
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void updateSides(int x, int y, int z, int w, int h, int d);
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void updateBlock(int x, int y, int z);
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void breakBlock(Player* player, const Block& def, int x, int y, int z);
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