add network.http_get, network.http_get_binary
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@@ -32,6 +32,7 @@ extern const luaL_Reg inventorylib[];
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extern const luaL_Reg itemlib[];
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extern const luaL_Reg jsonlib[];
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extern const luaL_Reg mat4lib[];
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extern const luaL_Reg networklib[];
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extern const luaL_Reg packlib[];
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extern const luaL_Reg particleslib[]; // gfx.particles
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extern const luaL_Reg playerlib[];
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@@ -0,0 +1,43 @@
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#include "api_lua.hpp"
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#include "engine.hpp"
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#include "network/Network.hpp"
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using namespace scripting;
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static int l_http_get(lua::State* L) {
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std::string url(lua::require_lstring(L, 1));
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lua::pushvalue(L, 2);
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auto onResponse = lua::create_lambda(L);
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engine->getNetwork().httpGet(url, [onResponse](std::vector<char> bytes) {
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engine->postRunnable([=]() {
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onResponse({std::string(bytes.data(), bytes.size())});
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});
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});
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return 0;
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}
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static int l_http_get_binary(lua::State* L) {
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std::string url(lua::require_lstring(L, 1));
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lua::pushvalue(L, 2);
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auto onResponse = lua::create_lambda(L);
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engine->getNetwork().httpGet(url, [onResponse](std::vector<char> bytes) {
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auto buffer = std::make_shared<util::Buffer<ubyte>>(
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reinterpret_cast<const ubyte*>(bytes.data()), bytes.size()
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);
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engine->postRunnable([=]() {
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onResponse({buffer});
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});
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});
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return 0;
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}
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const luaL_Reg networklib[] = {
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{"http_get", lua::wrap<l_http_get>},
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{"http_get_binary", lua::wrap<l_http_get_binary>},
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{NULL, NULL}
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};
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@@ -65,6 +65,7 @@ static void create_libs(State* L, StateType stateType) {
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openlib(L, "audio", audiolib);
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openlib(L, "console", consolelib);
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openlib(L, "player", playerlib);
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openlib(L, "network", networklib);
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openlib(L, "entities", entitylib);
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openlib(L, "cameras", cameralib);
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