add 'translucent' block property
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@@ -140,6 +140,7 @@ void Block::cloneTo(Block& dst) {
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dst.inventorySize = inventorySize;
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dst.tickInterval = tickInterval;
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dst.overlayTexture = overlayTexture;
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dst.translucent = translucent;
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if (particles) {
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dst.particles = std::make_unique<ParticlesPreset>(*particles);
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}
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@@ -172,6 +172,9 @@ public:
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/// @brief Turns off block item generation
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bool hidden = false;
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/// @brief Block has semi-transparent texture
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bool translucent = false;
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/// @brief Set of block physical hitboxes
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std::vector<AABB> hitboxes;
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