add 'grahics.advanced-render' and 'graphics.shadows-quality' settings
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@@ -75,6 +75,10 @@ struct GraphicsSettings {
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IntegerSetting chunkMaxVerticesDense {800'000, 0, 8'000'000};
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/// @brief Limit of chunk renderers count
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IntegerSetting chunkMaxRenderers {6, -4, 32};
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/// @brief Advanced render pipeline
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FlagSetting advancedRender {true};
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/// @brief Shadows quality
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IntegerSetting shadowsQuality {0, 0, 2};
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};
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struct DebugSettings {
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