optimize (part 1)
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@@ -12,7 +12,7 @@ class Mesh;
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struct SortingMeshEntry {
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glm::vec3 position;
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util::Buffer<float> vertexData;
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float distance;
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long long distance;
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inline bool operator<(const SortingMeshEntry& o) const noexcept {
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return distance > o.distance;
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