other optimizations
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@@ -458,14 +458,13 @@ void BlocksRenderer::build(const Chunk* chunk, const ChunksStorage* chunks) {
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render(voxels);
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}
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Mesh* BlocksRenderer::createMesh() {
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std::shared_ptr<Mesh> BlocksRenderer::createMesh() {
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const vattr attrs[]{ {3}, {2}, {1}, {0} };
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size_t vcount = vertexOffset / BlocksRenderer::VERTEX_SIZE;
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Mesh* mesh = new Mesh(vertexBuffer, vcount, indexBuffer, indexSize, attrs);
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return mesh;
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return std::make_shared<Mesh>(vertexBuffer, vcount, indexBuffer, indexSize, attrs);
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}
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Mesh* BlocksRenderer::render(const Chunk* chunk, const ChunksStorage* chunks) {
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std::shared_ptr<Mesh> BlocksRenderer::render(const Chunk* chunk, const ChunksStorage* chunks) {
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build(chunk, chunks);
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return createMesh();
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}
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