other optimizations
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@@ -94,8 +94,8 @@ public:
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virtual ~BlocksRenderer();
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void build(const Chunk* chunk, const ChunksStorage* chunks);
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Mesh* render(const Chunk* chunk, const ChunksStorage* chunks);
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Mesh* createMesh();
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std::shared_ptr<Mesh> render(const Chunk* chunk, const ChunksStorage* chunks);
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std::shared_ptr<Mesh> createMesh();
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VoxelsVolume* getVoxelsBuffer() const;
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};
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