other optimizations
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@@ -41,7 +41,7 @@ ChunksRenderer::ChunksRenderer(
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"chunks-render-pool",
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[=](){return std::make_shared<RendererWorker>(level, cache, settings);},
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[=](RendererResult& mesh){
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meshes[mesh.key].reset(mesh.renderer->createMesh());
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meshes[mesh.key] = mesh.renderer->createMesh();
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inwork.erase(mesh.key);
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})
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{
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@@ -59,7 +59,7 @@ std::shared_ptr<Mesh> ChunksRenderer::render(std::shared_ptr<Chunk> chunk, bool
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chunk->setModified(false);
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if (important) {
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std::shared_ptr<Mesh> mesh (renderer->render(chunk.get(), level->chunksStorage.get()));
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auto mesh = renderer->render(chunk.get(), level->chunksStorage.get());
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meshes[glm::ivec2(chunk->x, chunk->z)] = mesh;
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return mesh;
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}
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