msvc build fix
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@@ -84,7 +84,7 @@ void LevelScreen::saveWorldPreview() {
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worldRenderer->draw(ctx, &camera, false, postProcessing.get());
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auto image = postProcessing->toImage();
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image->flipY();
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imageio::write(paths->resolve("world:preview.png"), image.get());
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imageio::write(paths->resolve("world:preview.png").u8string(), image.get());
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} catch (const std::exception& err) {
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logger.error() << err.what();
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}
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