add 3D text render (WIP)
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@@ -57,6 +57,16 @@ public:
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const UVRegion& uv,
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const glm::vec4& tint
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);
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void sprite(
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const glm::vec3& pos,
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const glm::vec3& up,
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const glm::vec3& right,
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float w,
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float h,
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int atlasRes,
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int index,
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glm::vec4 tint
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);
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void xSprite(
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float w,
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float h,
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