add 3D text render (WIP)

This commit is contained in:
MihailRis
2024-11-12 03:14:59 +03:00
parent c5ca9128e9
commit b3ab037115
9 changed files with 176 additions and 25 deletions
+97 -17
View File
@@ -3,6 +3,8 @@
#include <utility>
#include "Texture.hpp"
#include "Batch2D.hpp"
#include "Batch3D.hpp"
#include "window/Camera.hpp"
inline constexpr uint GLYPH_SIZE = 16;
inline constexpr uint MAX_CODEPAGES = 10000; // idk ho many codepages unicode has
@@ -35,41 +37,76 @@ bool Font::isPrintableChar(uint codepoint) const {
}
}
int Font::calcWidth(const std::wstring& text, size_t length) {
int Font::calcWidth(const std::wstring& text, size_t length) const {
return calcWidth(text, 0, length);
}
int Font::calcWidth(const std::wstring& text, size_t offset, size_t length) {
int Font::calcWidth(const std::wstring& text, size_t offset, size_t length) const {
return std::min(text.length()-offset, length) * glyphInterval;
}
static inline void drawGlyph(
Batch2D* batch, int x, int y, uint c, int glyphSize
Batch2D& batch,
const glm::vec3& pos,
const glm::vec2& offset,
uint c,
int glyphSize,
const Camera*
) {
batch->sprite(x, y, glyphSize, glyphSize, 16, c, batch->getColor());
batch.sprite(
pos.x + offset.x,
pos.y + offset.y,
glyphSize,
glyphSize,
16,
c,
batch.getColor()
);
}
void Font::draw(Batch2D* batch, std::wstring_view text, int x, int y) {
static inline void drawGlyph(
Batch3D& batch,
const glm::vec3& pos,
const glm::vec2& offset,
uint c,
int glyphSize,
const Camera* camera
) {
batch.sprite(
pos + camera->right * offset.x + camera->up * offset.y,
camera->up, camera->right,
glyphSize * 0.5f,
glyphSize * 0.5f,
16,
c,
glm::vec4(1.0f)
);
}
template <class Batch>
static inline void draw_text(
const Font& font,
Batch& batch,
std::wstring_view text,
const glm::vec3& pos,
float glyphInterval,
float lineHeight,
const Camera* camera
) {
uint page = 0;
uint next = MAX_CODEPAGES;
int init_x = x;
float x = 0;
float y = 0;
do {
for (uint c : text){
if (!isPrintableChar(c)) {
if (!font.isPrintableChar(c)) {
x += glyphInterval;
continue;
}
uint charpage = c >> 8;
if (charpage == page){
Texture* texture = nullptr;
if (charpage < pages.size()) {
texture = pages[charpage].get();
}
if (texture == nullptr){
texture = pages[0].get();
}
batch->texture(texture);
drawGlyph(batch, x, y, c, lineHeight);
batch.texture(font.getPage(charpage));
drawGlyph(batch, pos, glm::vec2(x, y), c, lineHeight, camera);
}
else if (charpage > page && charpage < next){
next = charpage;
@@ -78,6 +115,49 @@ void Font::draw(Batch2D* batch, std::wstring_view text, int x, int y) {
}
page = next;
next = MAX_CODEPAGES;
x = init_x;
x = 0.0f;
} while (page < MAX_CODEPAGES);
}
const Texture* Font::getPage(int charpage) const {
Texture* texture = nullptr;
if (charpage < pages.size()) {
texture = pages[charpage].get();
}
if (texture == nullptr){
texture = pages[0].get();
}
return texture;
}
void Font::draw(
Batch2D& batch, std::wstring_view text, int x, int y, float scale
) const {
draw_text(
*this,
batch,
text,
glm::vec3(x, y, 0),
glyphInterval * scale,
lineHeight * scale,
nullptr
);
}
void Font::draw(
Batch3D& batch,
const Camera& camera,
std::wstring_view text,
const glm::vec3& pos,
float scale
) const {
draw_text(
*this,
batch,
text,
pos,
glyphInterval * scale,
lineHeight * scale,
&camera
);
}