add 3D text render (WIP)

This commit is contained in:
MihailRis
2024-11-12 03:14:59 +03:00
parent c5ca9128e9
commit b3ab037115
9 changed files with 176 additions and 25 deletions
+2 -2
View File
@@ -194,9 +194,9 @@ void SlotView::draw(const DrawContext* pctx, Assets* assets) {
int y = pos.y+slotSize-16;
batch->setColor({0, 0, 0, 1.0f});
font->draw(batch, text, x+1, y+1);
font->draw(*batch, text, x+1, y+1);
batch->setColor(glm::vec4(1.0f));
font->draw(batch, text, x, y);
font->draw(*batch, text, x, y);
}
}
+2 -2
View File
@@ -201,10 +201,10 @@ void Label::draw(const DrawContext* pctx, Assets* assets) {
if (i < cache.lines.size()-1) {
view = std::wstring_view(text.c_str()+offset, cache.lines.at(i+1).offset-offset);
}
font->draw(batch, view, pos.x, pos.y + i * totalLineHeight);
font->draw(*batch, view, pos.x, pos.y + i * totalLineHeight);
}
} else {
font->draw(batch, text, pos.x, pos.y);
font->draw(*batch, text, pos.x, pos.y);
}
}
+1 -1
View File
@@ -47,6 +47,6 @@ void Plotter::draw(const DrawContext* pctx, Assets* assets) {
batch->setColor({1,1,1,0.2f});
string = util::to_wstring(y / multiplier, 3);
}
font->draw(batch, string, pos.x+dmwidth+2, pos.y+dmheight-y-labelsInterval);
font->draw(*batch, string, pos.x+dmwidth+2, pos.y+dmheight-y-labelsInterval);
}
}