add PrecipitationRenderer (WIP)

This commit is contained in:
MihailRis
2025-02-26 02:24:16 +03:00
parent fd59aa4f65
commit b4456fdb51
10 changed files with 203 additions and 28 deletions
+1 -1
View File
@@ -17,7 +17,7 @@ void main() {
float depth = (a_distance/256.0);
float alpha = a_color.a * tex_color.a;
// anyway it's any alpha-test alternative required
if (alpha < (u_alphaClip ? 0.5f : 0.2f))
if (alpha < (u_alphaClip ? 0.5f : 0.15f))
discard;
f_color = mix(a_color * tex_color, vec4(fogColor,1.0),
min(1.0, pow(depth*u_fogFactor, u_fogCurve)));