add PrecipitationRenderer (WIP)
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@@ -6,10 +6,10 @@
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#include "assets/assets_util.hpp"
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#include "graphics/core/Shader.hpp"
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#include "graphics/core/Texture.hpp"
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#include "graphics/render/MainBatch.hpp"
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#include "window/Camera.hpp"
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#include "world/Level.hpp"
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#include "voxels/Chunks.hpp"
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#include "MainBatch.hpp"
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#include "settings.hpp"
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size_t ParticlesRenderer::visibleParticles = 0;
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@@ -179,24 +179,6 @@ void ParticlesRenderer::render(const Camera& camera, float delta) {
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}
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}
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void ParticlesRenderer::gc() {
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std::set<Emitter*> usedEmitters;
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for (const auto& [_, vec] : particles) {
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for (const auto& particle : vec) {
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usedEmitters.insert(particle.emitter);
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}
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}
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auto iter = emitters.begin();
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while (iter != emitters.end()) {
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auto emitter = iter->second.get();
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if (usedEmitters.find(emitter) == usedEmitters.end()) {
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iter = emitters.erase(iter);
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} else {
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iter++;
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}
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}
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}
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Emitter* ParticlesRenderer::getEmitter(u64id_t id) const {
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const auto& found = emitters.find(id);
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if (found == emitters.end()) {
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