fix caves issues & add block 'surface-replacement' property
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@@ -83,6 +83,22 @@ class WorldGenerator {
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void generateStructures(
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const ChunkPrototype& prototype, voxel* voxels, int x, int z
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);
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void generatePlants(
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const ChunkPrototype& prototype,
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float* values,
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voxel* voxels,
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int x,
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int z,
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const Biome** biomes
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);
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void generateLand(
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const ChunkPrototype& prototype,
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float* values,
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voxel* voxels,
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int x,
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int z,
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const Biome** biomes
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);
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public:
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WorldGenerator(
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const GeneratorDef& def,
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