Backlight for tranparent blocks
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@@ -346,7 +346,7 @@ void BlocksRenderer::render(const voxel* voxels, int atlas_size) {
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Mesh* BlocksRenderer::render(const Chunk* chunk, int atlas_size, const ChunksStorage* chunks) {
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this->chunk = chunk;
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voxelsBuffer->setPosition(chunk->x * CHUNK_W - 1, 0, chunk->z * CHUNK_D - 1);
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chunks->getVoxels(voxelsBuffer);
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chunks->getVoxels(voxelsBuffer, true);
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overflow = false;
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vertexOffset = 0;
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indexOffset = indexSize = 0;
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