Backlight for tranparent blocks
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@@ -23,7 +23,7 @@ public:
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std::shared_ptr<Chunk> get(int x, int z) const;
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void store(std::shared_ptr<Chunk> chunk);
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void remove(int x, int y);
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void getVoxels(VoxelsVolume* volume) const;
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void getVoxels(VoxelsVolume* volume, bool backlight=false) const;
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std::shared_ptr<Chunk> create(int x, int z);
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light_t getLight(int x, int y, int z, ubyte channel) const;
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