refactor
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@@ -45,6 +45,7 @@ class WorldRenderer {
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std::unique_ptr<ModelBatch> modelBatch;
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float timer = 0.0f;
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bool debug = false;
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/// @brief Render block selection lines
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void renderBlockSelection();
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@@ -100,4 +101,6 @@ public:
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);
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void clear();
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void setDebug(bool flag);
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};
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