refactor
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@@ -55,10 +55,9 @@ class Player : public Serializable {
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entityid_t eid;
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entityid_t selectedEid = 0;
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public:
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std::unique_ptr<Chunks> chunks; // not in use yet
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std::unique_ptr<Chunks> chunks;
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std::shared_ptr<Camera> fpCamera, spCamera, tpCamera;
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std::shared_ptr<Camera> currentCamera;
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bool debug = false;
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std::shared_ptr<Camera> currentCamera;;
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glm::vec3 cam {};
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CursorSelection selection {};
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