fixes
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@@ -48,6 +48,7 @@ void TextureAnimator::update(float delta) {
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GL_COLOR_BUFFER_BIT, GL_NEAREST);
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}
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}
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frameBuffer->unbind();
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for (auto& elem : changedTextures) {
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glBindTexture(GL_TEXTURE_2D, elem);
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glGenerateMipmap(GL_TEXTURE_2D);
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