Content packs selection menu WIP
This commit is contained in:
+58
-23
@@ -28,14 +28,11 @@
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using glm::vec2;
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using glm::vec2;
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using glm::vec4;
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using glm::vec4;
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using std::string;
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using std::wstring;
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using std::make_unique;
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using std::make_unique;
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using std::unique_ptr;
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using std::unique_ptr;
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using std::shared_ptr;
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using std::shared_ptr;
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using std::filesystem::path;
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using std::filesystem::u8path;
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namespace fs = std::filesystem;
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using std::filesystem::directory_iterator;
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using namespace gui;
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using namespace gui;
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Panel* create_main_menu_panel(Engine* engine, PagesControl* menu);
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Panel* create_main_menu_panel(Engine* engine, PagesControl* menu);
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@@ -60,6 +57,40 @@ void menus::refresh_menus(Engine* engine, PagesControl* menu) {
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menu->add("main", create_main_menu_panel(engine, menu));
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menu->add("main", create_main_menu_panel(engine, menu));
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}
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}
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void show_content_select(GUI* gui, const EnginePaths* paths,
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std::vector<ContentPack>& packs) {
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PagesControl* menu = gui->getMenu();
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Panel* panel = new Panel(vec2(200, 200), vec4(8.0f), 8.0f);
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auto resdir = paths->getResources();
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std::vector<ContentPack> allpacks;
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ContentPack::scan(resdir / fs::path("content"), allpacks);
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for (ContentPack& pack : allpacks) {
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bool selected = false;
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for (ContentPack& spack : packs) {
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if (spack.id == pack.id) {
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selected = true;
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break;
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}
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}
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Panel* checkpanel = new Panel(vec2(400, 32), vec4(5.0f), 1.0f);
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checkpanel->color(vec4(0.0f));
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checkpanel->orientation(Orientation::horizontal);
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CheckBox* checkbox = new CheckBox(selected);
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checkbox->margin(vec4(0.0f, 0.0f, 5.0f, 0.0f));
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checkpanel->add(checkbox);
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checkpanel->add(new Label(langs::get(util::str2wstr_utf8(pack.title), L"pack-title")));
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panel->add(checkpanel);
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}
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panel->add(guiutil::backButton(menu));
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menu->add("content-select", panel);
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menu->set("content-select");
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}
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void show_content_missing(GUI* gui, const Content* content, ContentLUT* lut) {
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void show_content_missing(GUI* gui, const Content* content, ContentLUT* lut) {
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PagesControl* menu = gui->getMenu();
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PagesControl* menu = gui->getMenu();
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Panel* panel = new Panel(vec2(500, 200), vec4(8.0f), 8.0f);
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Panel* panel = new Panel(vec2(500, 200), vec4(8.0f), 8.0f);
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@@ -98,7 +129,7 @@ void show_content_missing(GUI* gui, const Content* content, ContentLUT* lut) {
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}
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}
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void show_convert_request(GUI* gui, const Content* content, ContentLUT* lut,
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void show_convert_request(GUI* gui, const Content* content, ContentLUT* lut,
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path folder) {
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fs::path folder) {
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guiutil::confirm(gui, langs::get(L"world.convert-request"),
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guiutil::confirm(gui, langs::get(L"world.convert-request"),
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[=]() {
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[=]() {
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std::cout << "Convert the world: " << folder.string() << std::endl;
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std::cout << "Convert the world: " << folder.string() << std::endl;
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@@ -115,14 +146,14 @@ void show_convert_request(GUI* gui, const Content* content, ContentLUT* lut,
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Panel* create_languages_panel(Engine* engine, PagesControl* menu) {
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Panel* create_languages_panel(Engine* engine, PagesControl* menu) {
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Panel* panel = new Panel(vec2(400, 200), vec4(5.0f), 1.0f);
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Panel* panel = new Panel(vec2(400, 200), vec4(5.0f), 1.0f);
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panel->scrollable(true);
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panel->scrollable(true);
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std::vector<string> locales;
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std::vector<std::string> locales;
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for (auto& entry : langs::locales_info) {
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for (auto& entry : langs::locales_info) {
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locales.push_back(entry.first);
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locales.push_back(entry.first);
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}
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}
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std::sort(locales.begin(), locales.end());
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std::sort(locales.begin(), locales.end());
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for (string& name : locales) {
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for (std::string& name : locales) {
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auto& locale = langs::locales_info.at(name);
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auto& locale = langs::locales_info.at(name);
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string& fullName = locale.name;
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std::string& fullName = locale.name;
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Button* button = new Button(util::str2wstr_utf8(fullName), vec4(10.f));
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Button* button = new Button(util::str2wstr_utf8(fullName), vec4(10.f));
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button->listenAction([=](GUI*) {
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button->listenAction([=](GUI*) {
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@@ -147,26 +178,26 @@ Panel* create_main_menu_panel(Engine* engine, PagesControl* menu) {
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Panel* worldsPanel = new Panel(vec2(390, 200), vec4(5.0f));
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Panel* worldsPanel = new Panel(vec2(390, 200), vec4(5.0f));
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worldsPanel->color(vec4(1.0f, 1.0f, 1.0f, 0.07f));
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worldsPanel->color(vec4(1.0f, 1.0f, 1.0f, 0.07f));
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worldsPanel->maxLength(400);
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worldsPanel->maxLength(400);
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path worldsFolder = paths->getWorldsFolder();
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fs::path worldsFolder = paths->getWorldsFolder();
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if (std::filesystem::is_directory(worldsFolder)) {
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if (std::filesystem::is_directory(worldsFolder)) {
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for (auto const& entry : directory_iterator(worldsFolder)) {
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for (auto const& entry : fs::directory_iterator(worldsFolder)) {
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if (!entry.is_directory()) {
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if (!entry.is_directory()) {
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continue;
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continue;
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}
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}
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string name = entry.path().filename().u8string();
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std::string name = entry.path().filename().u8string();
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Button* button = new Button(util::str2wstr_utf8(name),
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Button* button = new Button(util::str2wstr_utf8(name),
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vec4(10.0f, 8.0f, 10.0f, 8.0f));
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vec4(10.0f, 8.0f, 10.0f, 8.0f));
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button->color(vec4(1.0f, 1.0f, 1.0f, 0.1f));
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button->color(vec4(1.0f, 1.0f, 1.0f, 0.1f));
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button->listenAction([=](GUI* gui) {
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button->listenAction([=](GUI* gui) {
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// TODO: complete and move somewhere
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// TODO: complete and move somewhere
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auto folder = paths->getWorldsFolder()/u8path(name);
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auto folder = paths->getWorldsFolder()/fs::u8path(name);
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auto resdir = engine->getPaths()->getResources();
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auto resdir = engine->getPaths()->getResources();
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auto& packs = engine->getContentPacks();
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auto& packs = engine->getContentPacks();
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packs.clear();
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packs.clear();
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auto packnames = ContentPack::worldPacksList(folder);
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auto packnames = ContentPack::worldPacksList(folder);
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for (auto name : packnames) {
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for (auto name : packnames) {
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path packfolder;
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fs::path packfolder;
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try {
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try {
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packfolder = ContentPack::findPack(paths, name);
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packfolder = ContentPack::findPack(paths, name);
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} catch (std::runtime_error& error) {
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} catch (std::runtime_error& error) {
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@@ -246,13 +277,17 @@ Panel* create_new_world_panel(Engine* engine, PagesControl* menu) {
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panel->add(seedInput);
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panel->add(seedInput);
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}
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}
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panel->add((new Button(langs::get(L"Content", L"menu"), vec4(10.0f)))->listenAction([=](GUI* gui){
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show_content_select(gui, engine->getPaths(), engine->getContentPacks());
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}));
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{
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{
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Button* button = new Button(langs::get(L"Create World", L"world"), vec4(10.0f));
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Button* button = new Button(langs::get(L"Create World", L"world"), vec4(10.0f));
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button->margin(vec4(1, 20, 1, 1));
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button->margin(vec4(1, 20, 1, 1));
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vec4 basecolor = worldNameInput->color();
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vec4 basecolor = worldNameInput->color();
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button->listenAction([=](GUI*) {
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button->listenAction([=](GUI*) {
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wstring name = worldNameInput->text();
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std::wstring name = worldNameInput->text();
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string nameutf8 = util::wstr2str_utf8(name);
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std::string nameutf8 = util::wstr2str_utf8(name);
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EnginePaths* paths = engine->getPaths();
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EnginePaths* paths = engine->getPaths();
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// Basic validation
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// Basic validation
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@@ -271,29 +306,29 @@ Panel* create_new_world_panel(Engine* engine, PagesControl* menu) {
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return;
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return;
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}
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}
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wstring seedstr = seedInput->text();
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std::wstring seedstr = seedInput->text();
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uint64_t seed;
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uint64_t seed;
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if (util::is_integer(seedstr)) {
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if (util::is_integer(seedstr)) {
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try {
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try {
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seed = std::stoull(seedstr);
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seed = std::stoull(seedstr);
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} catch (const std::out_of_range& err) {
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} catch (const std::out_of_range& err) {
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std::hash<wstring> hash;
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std::hash<std::wstring> hash;
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seed = hash(seedstr);
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seed = hash(seedstr);
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}
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}
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} else {
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} else {
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std::hash<wstring> hash;
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std::hash<std::wstring> hash;
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seed = hash(seedstr);
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seed = hash(seedstr);
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}
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}
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std::cout << "world seed: " << seed << std::endl;
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std::cout << "world seed: " << seed << std::endl;
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auto folder = paths->getWorldsFolder()/u8path(nameutf8);
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auto folder = paths->getWorldsFolder()/fs::u8path(nameutf8);
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std::filesystem::create_directories(folder);
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std::filesystem::create_directories(folder);
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// TODO: complete and move somewhere
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// TODO: complete and move somewhere
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auto resdir = engine->getPaths()->getResources();
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auto resdir = engine->getPaths()->getResources();
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auto& packs = engine->getContentPacks();
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auto& packs = engine->getContentPacks();
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packs.clear();
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packs.clear();
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packs.push_back(ContentPack::read(resdir/path("content/base")));
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packs.push_back(ContentPack::read(resdir/fs::path("content/base")));
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engine->loadContent();
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engine->loadContent();
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Level* level = World::create(nameutf8,
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Level* level = World::create(nameutf8,
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@@ -337,7 +372,7 @@ Panel* create_controls_panel(Engine* engine, PagesControl* menu) {
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scrollPanel->color(vec4(0.0f, 0.0f, 0.0f, 0.3f));
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scrollPanel->color(vec4(0.0f, 0.0f, 0.0f, 0.3f));
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scrollPanel->maxLength(400);
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scrollPanel->maxLength(400);
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for (auto& entry : Events::bindings){
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for (auto& entry : Events::bindings){
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string bindname = entry.first;
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std::string bindname = entry.first;
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Panel* subpanel = new Panel(vec2(400, 40), vec4(5.0f), 1.0f);
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Panel* subpanel = new Panel(vec2(400, 40), vec4(5.0f), 1.0f);
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subpanel->color(vec4(0.0f));
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subpanel->color(vec4(0.0f));
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@@ -464,7 +499,7 @@ Panel* create_settings_panel(Engine* engine, PagesControl* menu) {
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}
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}
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{
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{
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string langName = langs::locales_info.at(langs::current->getId()).name;
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std::string langName = langs::locales_info.at(langs::current->getId()).name;
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panel->add(guiutil::gotoButton(
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panel->add(guiutil::gotoButton(
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langs::get(L"Language", L"settings")+L": "+
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langs::get(L"Language", L"settings")+L": "+
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util::str2wstr_utf8(langName),
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util::str2wstr_utf8(langName),
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