add rigidbody.set/get_gravity_scale
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@@ -32,7 +32,7 @@ void PhysicsSolver::step(
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const glm::vec3& half = hitbox->halfsize;
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glm::vec3& pos = hitbox->position;
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glm::vec3& vel = hitbox->velocity;
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float gravityScale = hitbox->gravityMultiplier;
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float gravityScale = hitbox->gravityScale;
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bool prevGrounded = hitbox->grounded;
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hitbox->grounded = false;
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