fix segfault
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@@ -131,9 +131,6 @@ void WorldRenderer::setupWorldShader(
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shader.uniform1i("u_enableShadows", shadows);
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if (shadows) {
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if (shadowMap == nullptr) {
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shadowMap = std::make_unique<ShadowMap>(1024 * 8);
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}
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shader.uniformMatrix("u_shadowsMatrix", shadowCamera.getProjView());
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shader.uniform3f("u_sunDir", shadowCamera.front);
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shader.uniform1i("u_shadowsRes", shadowMap->getResolution());
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@@ -407,6 +404,9 @@ void WorldRenderer::draw(
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skybox->refresh(pctx, worldInfo.daytime, mie, 4);
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if (shadows) {
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if (shadowMap == nullptr) {
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shadowMap = std::make_unique<ShadowMap>(1024 * 8);
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}
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generateShadowsMap(camera, pctx);
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}
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