src/graphics moved to src/graphics/core

This commit is contained in:
MihailRis
2024-03-18 20:47:35 +03:00
parent ba762584a7
commit b56408a202
63 changed files with 156 additions and 147 deletions
+7 -6
View File
@@ -3,12 +3,13 @@
#include <glm/ext.hpp>
#include "../assets/Assets.h"
#include "../graphics/Viewport.h"
#include "../graphics/Texture.h"
#include "../graphics/Atlas.h"
#include "../graphics/Batch3D.h"
#include "../graphics/Framebuffer.h"
#include "../graphics/GfxContext.h"
#include "../graphics/core/Viewport.h"
#include "../graphics/core/Texture.h"
#include "../graphics/core/Atlas.h"
#include "../graphics/core/Batch3D.h"
#include "../graphics/core/Framebuffer.h"
#include "../graphics/core/GfxContext.h"
#include "../graphics/core/Shader.h"
#include "../window/Window.h"
#include "../window/Camera.h"
#include "../voxels/Block.h"
+1 -1
View File
@@ -2,7 +2,6 @@
#define FRONTEND_BLOCKS_PREVIEW_H_
#include "../typedefs.h"
#include "../graphics/Shader.h"
#include <glm/glm.hpp>
#include <memory>
@@ -13,6 +12,7 @@ class Framebuffer;
class Batch3D;
class Block;
class Content;
class Shader;
class ContentGfxCache;
class BlocksPreview {
+2 -1
View File
@@ -5,7 +5,8 @@
#include "../assets/Assets.h"
#include "../content/Content.h"
#include "../content/ContentPack.h"
#include "../graphics/Atlas.h"
#include "../graphics/core/Atlas.h"
#include "../graphics/core/UVRegion.h"
#include "../voxels/Block.h"
#include "../core_defs.h"
#include "UiDocument.h"
+1 -1
View File
@@ -4,12 +4,12 @@
#include <memory>
#include <string>
#include <unordered_map>
#include "../graphics/UVRegion.h"
#include "../typedefs.h"
class Content;
class Assets;
class UiDocument;
class UVRegion;
using uidocuments_map = std::unordered_map<std::string, std::shared_ptr<UiDocument>>;
+5 -5
View File
@@ -8,11 +8,11 @@
#include "../window/Events.h"
#include "../window/input.h"
#include "../assets/Assets.h"
#include "../graphics/Atlas.h"
#include "../graphics/Shader.h"
#include "../graphics/Batch2D.h"
#include "../graphics/GfxContext.h"
#include "../graphics/Font.h"
#include "../graphics/core/Atlas.h"
#include "../graphics/core/Shader.h"
#include "../graphics/core/Batch2D.h"
#include "../graphics/core/GfxContext.h"
#include "../graphics/core/Font.h"
#include "../content/Content.h"
#include "../items/ItemDef.h"
#include "../items/Inventory.h"
+1 -1
View File
@@ -7,7 +7,7 @@
#include "../world/Level.h"
#include "../voxels/Block.h"
#include "../assets/Assets.h"
#include "../graphics/Atlas.h"
#include "../graphics/core/Atlas.h"
#include "../content/Content.h"
#include "../logic/LevelController.h"
+8 -7
View File
@@ -8,13 +8,14 @@
#include "../window/Window.h"
#include "../window/Camera.h"
#include "../content/Content.h"
#include "../graphics/Mesh.h"
#include "../graphics/Atlas.h"
#include "../graphics/Shader.h"
#include "../graphics/Batch3D.h"
#include "../graphics/Texture.h"
#include "../graphics/LineBatch.h"
#include "../graphics/PostProcessing.h"
#include "../graphics/core/Mesh.h"
#include "../graphics/core/Atlas.h"
#include "../graphics/core/Shader.h"
#include "../graphics/core/Batch3D.h"
#include "../graphics/core/Texture.h"
#include "../graphics/core/LineBatch.h"
#include "../graphics/core/PostProcessing.h"
#include "../graphics/core/GfxContext.h"
#include "../voxels/Chunks.h"
#include "../voxels/Chunk.h"
#include "../voxels/Block.h"
+2 -2
View File
@@ -11,8 +11,6 @@
#include <glm/ext.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include "../graphics/GfxContext.h"
class Level;
class Player;
class Camera;
@@ -26,6 +24,8 @@ class Chunks;
class LevelFrontend;
class Skybox;
class PostProcessing;
class GfxContext;
struct EngineSettings;
class WorldRenderer {
Engine* engine;
+1 -1
View File
@@ -4,7 +4,7 @@
#include "gui/controls.h"
#include "../audio/audio.h"
#include "../graphics/Mesh.h"
#include "../graphics/core/Mesh.h"
#include "../objects/Player.h"
#include "../physics/Hitbox.h"
#include "../world/Level.h"
+2 -2
View File
@@ -2,8 +2,8 @@
#include <glm/glm.hpp>
#include "../../graphics/Mesh.h"
#include "../../graphics/UVRegion.h"
#include "../../graphics/core/Mesh.h"
#include "../../graphics/core/UVRegion.h"
#include "../../constants.h"
#include "../../content/Content.h"
#include "../../voxels/Block.h"
+1 -1
View File
@@ -4,7 +4,6 @@
#include <stdlib.h>
#include <vector>
#include <glm/glm.hpp>
#include "../../graphics/UVRegion.h"
#include "../../voxels/voxel.h"
#include "../../typedefs.h"
#include "../../settings.h"
@@ -17,6 +16,7 @@ class Chunks;
class VoxelsVolume;
class ChunksStorage;
class ContentGfxCache;
class UVRegion;
class BlocksRenderer {
static const glm::vec3 SUN_VECTOR;
+1 -1
View File
@@ -1,6 +1,6 @@
#include "ChunksRenderer.h"
#include "../../graphics/Mesh.h"
#include "../../graphics/core/Mesh.h"
#include "BlocksRenderer.h"
#include "../../voxels/Chunk.h"
#include "../../world/Level.h"
+7 -6
View File
@@ -5,12 +5,13 @@
#include <glm/glm.hpp>
#include "../../assets/Assets.h"
#include "../../graphics/Shader.h"
#include "../../graphics/Mesh.h"
#include "../../graphics/Batch3D.h"
#include "../../graphics/Texture.h"
#include "../../graphics/Cubemap.h"
#include "../../graphics/Framebuffer.h"
#include "../../graphics/core/Shader.h"
#include "../../graphics/core/Mesh.h"
#include "../../graphics/core/Batch3D.h"
#include "../../graphics/core/Texture.h"
#include "../../graphics/core/Cubemap.h"
#include "../../graphics/core/Framebuffer.h"
#include "../../graphics/core/GfxContext.h"
#include "../../window/Window.h"
#include "../../window/Camera.h"
+1 -1
View File
@@ -6,7 +6,6 @@
#include <vector>
#include "../../typedefs.h"
#include "../../maths/fastmaths.h"
#include "../../graphics/GfxContext.h"
class Mesh;
class Shader;
@@ -14,6 +13,7 @@ class Assets;
class Camera;
class Batch3D;
class Framebuffer;
class GfxContext;
struct skysprite {
std::string texture;
+3 -3
View File
@@ -6,9 +6,9 @@
#include <algorithm>
#include "../../assets/Assets.h"
#include "../../graphics/Batch2D.h"
#include "../../graphics/Shader.h"
#include "../../graphics/GfxContext.h"
#include "../../graphics/core/Batch2D.h"
#include "../../graphics/core/Shader.h"
#include "../../graphics/core/GfxContext.h"
#include "../../window/Events.h"
#include "../../window/input.h"
#include "../../window/Camera.h"
+1 -1
View File
@@ -1,6 +1,6 @@
#include "UINode.h"
#include "../../graphics/Batch2D.h"
#include "../../graphics/core/Batch2D.h"
using gui::UINode;
using gui::Align;
+2 -2
View File
@@ -5,8 +5,8 @@
#include "../../window/Window.h"
#include "../../assets/Assets.h"
#include "../../graphics/Batch2D.h"
#include "../../graphics/GfxContext.h"
#include "../../graphics/core/Batch2D.h"
#include "../../graphics/core/GfxContext.h"
using namespace gui;
+4 -4
View File
@@ -7,10 +7,10 @@
#include "../../window/Events.h"
#include "../../assets/Assets.h"
#include "../../graphics/Batch2D.h"
#include "../../graphics/Font.h"
#include "../../graphics/Texture.h"
#include "../../graphics/GfxContext.h"
#include "../../graphics/core/Batch2D.h"
#include "../../graphics/core/Font.h"
#include "../../graphics/core/Texture.h"
#include "../../graphics/core/GfxContext.h"
#include "../../util/stringutil.h"
#include "GUI.h"
+8 -7
View File
@@ -12,13 +12,14 @@
#include "../util/stringutil.h"
#include "../util/timeutil.h"
#include "../assets/Assets.h"
#include "../graphics/Shader.h"
#include "../graphics/Batch2D.h"
#include "../graphics/Batch3D.h"
#include "../graphics/Font.h"
#include "../graphics/Atlas.h"
#include "../graphics/Mesh.h"
#include "../graphics/Texture.h"
#include "../graphics/core/Shader.h"
#include "../graphics/core/Batch2D.h"
#include "../graphics/core/Batch3D.h"
#include "../graphics/core/Font.h"
#include "../graphics/core/Atlas.h"
#include "../graphics/core/Mesh.h"
#include "../graphics/core/Texture.h"
#include "../graphics/core/GfxContext.h"
#include "../window/Camera.h"
#include "../window/Window.h"
#include "../window/Events.h"
+5 -3
View File
@@ -1,13 +1,13 @@
#ifndef SRC_HUD_H_
#define SRC_HUD_H_
#include "../typedefs.h"
#include <string>
#include <memory>
#include <vector>
#include <glm/glm.hpp>
#include "../graphics/GfxContext.h"
class Camera;
class Block;
class Assets;
@@ -19,6 +19,8 @@ class InventoryView;
class LevelFrontend;
class UiDocument;
class InventoryInteraction;
class GfxContext;
class Viewport;
namespace gui {
class GUI;
+4 -4
View File
@@ -12,10 +12,10 @@
#include "../window/Camera.h"
#include "../window/Events.h"
#include "../window/input.h"
#include "../graphics/Shader.h"
#include "../graphics/Batch2D.h"
#include "../graphics/GfxContext.h"
#include "../graphics/TextureAnimation.h"
#include "../graphics/core/Shader.h"
#include "../graphics/core/Batch2D.h"
#include "../graphics/core/GfxContext.h"
#include "../graphics/core/TextureAnimation.h"
#include "../assets/Assets.h"
#include "../world/Level.h"
#include "../world/World.h"