src/graphics moved to src/graphics/core
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#include "Font.h"
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#include "Texture.h"
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#include "Batch2D.h"
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inline constexpr uint GLYPH_SIZE = 16;
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inline constexpr uint MAX_CODEPAGES = 10000; // idk ho many codepages unicode has
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inline constexpr glm::vec4 SHADOW_TINT(0.0f, 0.0f, 0.0f, 1.0f);
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Font::Font(std::vector<std::unique_ptr<Texture>> pages, int lineHeight, int yoffset)
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: lineHeight(lineHeight), yoffset(yoffset), pages(std::move(pages)) {
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}
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Font::~Font(){
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}
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int Font::getYOffset() const {
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return yoffset;
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}
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int Font::getLineHeight() const {
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return lineHeight;
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}
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bool Font::isPrintableChar(uint codepoint) const {
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switch (codepoint){
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case ' ':
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case '\t':
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case '\n':
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case '\f':
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case '\r':
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return false;
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default:
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return true;
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}
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}
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int Font::calcWidth(std::wstring text, size_t length) {
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return std::min(text.length(), length) * 8;
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}
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void Font::draw(Batch2D* batch, std::wstring text, int x, int y) {
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draw(batch, text, x, y, FontStyle::none);
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}
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static inline void drawGlyph(Batch2D* batch, int x, int y, uint c, FontStyle style) {
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switch (style){
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case FontStyle::none:
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break;
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case FontStyle::shadow:
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batch->sprite(x+1, y+1, GLYPH_SIZE, GLYPH_SIZE, 16, c, SHADOW_TINT);
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break;
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case FontStyle::outline:
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for (int oy = -1; oy <= 1; oy++){
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for (int ox = -1; ox <= 1; ox++){
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if (ox || oy) {
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batch->sprite(x+ox, y+oy, GLYPH_SIZE, GLYPH_SIZE, 16, c, SHADOW_TINT);
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}
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}
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}
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break;
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}
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batch->sprite(x, y, GLYPH_SIZE, GLYPH_SIZE, 16, c, batch->getColor());
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}
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void Font::draw(Batch2D* batch, std::wstring text, int x, int y, FontStyle style) {
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draw(batch, std::wstring_view(text.c_str(), text.length()), x, y, style);
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}
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void Font::draw(Batch2D* batch, std::wstring_view text, int x, int y, FontStyle style) {
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uint page = 0;
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uint next = MAX_CODEPAGES;
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int init_x = x;
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do {
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for (uint c : text){
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if (!isPrintableChar(c)) {
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x += 8;
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continue;
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}
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uint charpage = c >> 8;
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if (charpage == page){
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Texture* texture = pages[charpage].get();
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if (texture == nullptr){
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texture = pages[0].get();
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}
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batch->texture(texture);
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drawGlyph(batch, x, y, c, style);
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}
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else if (charpage > page && charpage < next){
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next = charpage;
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}
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x += 8;//getGlyphWidth(c);
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}
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page = next;
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next = MAX_CODEPAGES;
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x = init_x;
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} while (page < MAX_CODEPAGES);
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}
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