Items intruduced (part II)
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@@ -18,7 +18,7 @@ const float JUMP_FORCE = 8.0f;
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Player::Player(glm::vec3 position, float speed) :
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speed(speed),
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chosenBlock(1) {
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chosenItem(1) {
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camera = new Camera(position, glm::radians(90.0f));
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currentViewCamera = camera;
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SPCamera = new Camera(position, glm::radians(90.0f));
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@@ -35,7 +35,7 @@ public:
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bool flight = false;
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bool noclip = false;
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bool debug = false;
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int chosenBlock;
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int chosenItem;
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voxel selectedVoxel {0, 0};
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glm::vec2 cam = {};
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