fix some UB

This commit is contained in:
MihailRis
2025-01-16 05:57:01 +03:00
parent 8aee8d81fb
commit b5999fe364
2 changed files with 23 additions and 3 deletions
+11 -1
View File
@@ -8,9 +8,12 @@
#include "voxels/Block.hpp"
#include "constants.hpp"
#include "util/timeutil.hpp"
#include "debug/Logger.hpp"
#include <memory>
static debug::Logger logger("lighting");
Lighting::Lighting(const Content& content, Chunks& chunks)
: content(content), chunks(chunks) {
auto& indices = *content.getIndices();
@@ -63,6 +66,10 @@ void Lighting::buildSkyLight(int cx, int cz){
const auto blockDefs = content.getIndices()->blocks.getDefs();
Chunk* chunk = chunks.getChunk(cx, cz);
if (chunk == nullptr) {
logger.error() << "attempted to build sky lights to chunk missing in local matrix";
return;
}
for (int z = 0; z < CHUNK_D; z++){
for (int x = 0; x < CHUNK_W; x++){
int gx = x + cx * CHUNK_W;
@@ -95,7 +102,10 @@ void Lighting::onChunkLoaded(int cx, int cz, bool expand) {
auto blockDefs = content.getIndices()->blocks.getDefs();
auto chunk = chunks.getChunk(cx, cz);
if (chunk == nullptr) {
logger.error() << "attempted to build lights to chunk missing in local matrix";
return;
}
for (uint y = 0; y < CHUNK_H; y++){
for (uint z = 0; z < CHUNK_D; z++){
for (uint x = 0; x < CHUNK_W; x++){