add placements priority

This commit is contained in:
MihailRis
2024-10-11 18:37:03 +03:00
parent fb53b3941c
commit b5c1050f43
7 changed files with 190 additions and 126 deletions
@@ -84,7 +84,7 @@ public:
return maps;
}
void perform_line(lua::State* L, PrototypePlacements& placements) {
void perform_line(lua::State* L, std::vector<Placement>& placements) {
rawgeti(L, 2);
blockid_t block = touinteger(L, -1);
pop(L);
@@ -101,10 +101,17 @@ public:
int radius = touinteger(L, -1);
pop(L);
placements.lines.emplace_back(block, a, b, radius);
int priority = 0;
if (objlen(L, -1) >= 6) {
rawgeti(L, 6);
priority = tointeger(L, -1);
pop(L);
}
placements.emplace_back(priority, LinePlacement {block, a, b, radius});
}
void perform_placement(lua::State* L, PrototypePlacements& placements) {
void perform_placement(lua::State* L, std::vector<Placement>& placements) {
rawgeti(L, 1);
int structIndex = 0;
if (isstring(L, -1)) {
@@ -129,19 +136,28 @@ public:
pop(L);
rawgeti(L, 3);
int rotation = tointeger(L, -1) & 0b11;
uint8_t rotation = tointeger(L, -1) & 0b11;
pop(L);
placements.structs.emplace_back(structIndex, pos, rotation);
int priority = 1;
if (objlen(L, -1) >= 4) {
rawgeti(L, 4);
priority = tointeger(L, -1);
pop(L);
}
placements.emplace_back(
priority, StructurePlacement {structIndex, pos, rotation}
);
}
PrototypePlacements placeStructuresWide(
std::vector<Placement> placeStructuresWide(
const glm::ivec2& offset,
const glm::ivec2& size,
uint64_t seed,
uint chunkHeight
) override {
PrototypePlacements placements {};
std::vector<Placement> placements {};
stackguard _(L);
pushenv(L, *env);
@@ -165,11 +181,11 @@ public:
return placements;
}
PrototypePlacements placeStructures(
std::vector<Placement> placeStructures(
const glm::ivec2& offset, const glm::ivec2& size, uint64_t seed,
const std::shared_ptr<Heightmap>& heightmap, uint chunkHeight
) override {
PrototypePlacements placements {};
std::vector<Placement> placements {};
stackguard _(L);
pushenv(L, *env);