make scrollbar interactive

This commit is contained in:
MihailRis
2024-12-05 14:43:24 +03:00
parent bad2b44c96
commit b65ba61f9a
6 changed files with 65 additions and 16 deletions
+4 -4
View File
@@ -124,7 +124,7 @@ std::shared_ptr<InventoryView> Hud::createContentAccess() {
});
InventoryBuilder builder;
builder.addGrid(8, itemsCount-1, glm::vec2(), 8, true, slotLayout);
builder.addGrid(8, itemsCount-1, glm::vec2(), glm::vec4(8, 8, 12, 8), true, slotLayout);
auto view = builder.build();
view->bind(accessInventory, content);
view->setMargin(glm::vec4());
@@ -137,7 +137,7 @@ std::shared_ptr<InventoryView> Hud::createHotbar() {
SlotLayout slotLayout(-1, glm::vec2(), false, false, nullptr, nullptr, nullptr);
InventoryBuilder builder;
builder.addGrid(10, 10, glm::vec2(), 4, true, slotLayout);
builder.addGrid(10, 10, glm::vec2(), glm::vec4(4), true, slotLayout);
auto view = builder.build();
view->setId("hud.hotbar");
view->setOrigin(glm::vec2(view->getSize().x/2, 0));
@@ -346,9 +346,9 @@ void Hud::update(bool visible) {
element.getNode()->setVisible(visible);
}
glm::vec2 invSize = contentAccessPanel->getSize();
glm::vec2 caSize = contentAccessPanel->getSize();
contentAccessPanel->setVisible(inventoryView != nullptr && showContentPanel);
contentAccessPanel->setSize(glm::vec2(invSize.x, Window::height));
contentAccessPanel->setSize(glm::vec2(caSize.x, Window::height));
contentAccess->setMinSize(glm::vec2(1, Window::height));
hotbarView->setVisible(visible && !(secondUI && !inventoryView));