Added bindings for mouse clicks, fixed lights
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@@ -22,7 +22,7 @@ void main(){
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vec2 pos2d = (u_model * vec4(v_position, 1.0)).xz-u_cameraPos.xz;
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vec4 modelpos = u_model * vec4(v_position+vec3(0,pow(length(pos2d)*0.0, 3.0),0), 1.0);
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vec4 viewmodelpos = u_view * modelpos;
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vec3 light = v_light.rgb * 1.6;
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vec3 light = v_light.rgb;
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float torchlight = max(0.0, 1.0-distance(u_cameraPos, modelpos.xyz)/u_torchlightDistance);
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light += torchlight * u_torchlightColor;
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a_color = vec4(pow(light, vec3(u_gamma)),1.0f);
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