move Lighting instance to ChunksController
This commit is contained in:
@@ -14,10 +14,10 @@
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#include "world/Level.hpp"
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#include "world/World.hpp"
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BlocksController::BlocksController(const Level& level, uint padding)
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BlocksController::BlocksController(const Level& level, Lighting& lighting, uint padding)
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: level(level),
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chunks(*level.chunks),
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lighting(*level.lighting),
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lighting(lighting),
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randTickClock(20, 3),
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blocksTickClock(20, 1),
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worldTickClock(20, 1),
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@@ -34,7 +34,7 @@ class BlocksController {
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FastRandom random {};
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std::vector<on_block_interaction> blockInteractionCallbacks;
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public:
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BlocksController(const Level& level, uint padding);
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BlocksController(const Level& level, Lighting& lighting, uint padding);
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void updateSides(int x, int y, int z);
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void updateSides(int x, int y, int z, int w, int h, int d);
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@@ -25,7 +25,7 @@ const uint MIN_SURROUNDING = 9;
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ChunksController::ChunksController(Level& level, uint padding)
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: level(level),
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chunks(*level.chunks),
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lighting(*level.lighting),
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lighting(std::make_unique<Lighting>(level.content, level.chunks.get())),
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padding(padding),
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generator(std::make_unique<WorldGenerator>(
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level.content->generators.require(level.getWorld()->getGenerator()),
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@@ -107,9 +107,9 @@ bool ChunksController::buildLights(const std::shared_ptr<Chunk>& chunk) {
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if (surrounding == MIN_SURROUNDING) {
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bool lightsCache = chunk->flags.loadedLights;
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if (!lightsCache) {
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lighting.buildSkyLight(chunk->x, chunk->z);
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lighting->buildSkyLight(chunk->x, chunk->z);
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}
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lighting.onChunkLoaded(chunk->x, chunk->z, !lightsCache);
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lighting->onChunkLoaded(chunk->x, chunk->z, !lightsCache);
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chunk->flags.lighted = true;
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return true;
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}
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@@ -15,7 +15,6 @@ class ChunksController {
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private:
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Level& level;
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Chunks& chunks;
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Lighting& lighting;
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uint padding;
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std::unique_ptr<WorldGenerator> generator;
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@@ -24,6 +23,8 @@ private:
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bool buildLights(const std::shared_ptr<Chunk>& chunk);
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void createChunk(int x, int y);
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public:
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std::unique_ptr<Lighting> lighting;
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ChunksController(Level& level, uint padding);
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~ChunksController();
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@@ -20,12 +20,12 @@ static debug::Logger logger("level-control");
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LevelController::LevelController(Engine* engine, std::unique_ptr<Level> levelPtr)
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: settings(engine->getSettings()),
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level(std::move(levelPtr)),
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blocks(std::make_unique<BlocksController>(
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*level, settings.chunks.padding.get()
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)),
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chunks(std::make_unique<ChunksController>(
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*level, settings.chunks.padding.get()
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)) {
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blocks = std::make_unique<BlocksController>(
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*level, *chunks->lighting, settings.chunks.padding.get()
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);
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scripting::on_world_load(this);
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}
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@@ -104,7 +104,13 @@ static int l_set(lua::State* L) {
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return 0;
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}
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blocks_agent::set(*level->chunksStorage, x, y, z, id, int2blockstate(state));
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level->lighting->onBlockSet(x, y, z, id);
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auto chunksController = controller->getChunksController();
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if (chunksController == nullptr) {
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return 1;
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}
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Lighting& lighting = *chunksController->lighting;
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lighting.onBlockSet(x, y, z, id);
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if (!noupdate) {
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blocks->updateSides(x, y, z);
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}
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@@ -120,15 +126,6 @@ static int l_get(lua::State* L) {
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return lua::pushinteger(L, id);
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}
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static int l_get_fast(lua::State* L) {
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auto x = lua::tointeger(L, 1);
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auto y = lua::tointeger(L, 2);
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auto z = lua::tointeger(L, 3);
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auto vox = blocks_agent::get(*level->chunks, x, y, z);
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int id = vox == nullptr ? -1 : vox->id;
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return lua::pushinteger(L, id);
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}
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static int l_get_x(lua::State* L) {
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auto x = lua::tointeger(L, 1);
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auto y = lua::tointeger(L, 2);
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@@ -638,7 +635,6 @@ const luaL_Reg blocklib[] = {
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{"is_solid_at", lua::wrap<l_is_solid_at>},
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{"is_replaceable_at", lua::wrap<l_is_replaceable_at>},
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{"set", lua::wrap<l_set>},
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{"get_fast", lua::wrap<l_get_fast>},
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{"get", lua::wrap<l_get>},
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{"get_X", lua::wrap<l_get_x>},
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{"get_Y", lua::wrap<l_get_y>},
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@@ -16,6 +16,8 @@
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#include "voxels/GlobalChunks.hpp"
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#include "world/Level.hpp"
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#include "world/World.hpp"
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#include "logic/LevelController.hpp"
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#include "logic/ChunksController.hpp"
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using namespace scripting;
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namespace fs = std::filesystem;
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@@ -203,30 +205,37 @@ static int l_set_chunk_data(lua::State* L) {
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} else {
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chunk->decode(buffer->data().data());
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}
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auto chunksController = controller->getChunksController();
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if (chunksController == nullptr) {
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return 1;
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}
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Lighting& lighting = *chunksController->lighting;
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chunk->updateHeights();
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level->lighting->buildSkyLight(x, y);
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lighting.buildSkyLight(x, y);
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chunk->flags.modified = true;
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level->lighting->onChunkLoaded(x, y, true);
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lighting.onChunkLoaded(x, y, true);
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chunk = level->chunks->getChunk(x - 1, y);
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if (chunk != nullptr) {
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chunk->flags.modified = true;
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level->lighting->onChunkLoaded(x - 1, y, true);
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lighting.onChunkLoaded(x - 1, y, true);
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}
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chunk = level->chunks->getChunk(x + 1, y);
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if (chunk != nullptr) {
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chunk->flags.modified = true;
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level->lighting->onChunkLoaded(x + 1, y, true);
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lighting.onChunkLoaded(x + 1, y, true);
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}
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chunk = level->chunks->getChunk(x, y - 1);
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if (chunk != nullptr) {
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chunk->flags.modified = true;
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level->lighting->onChunkLoaded(x, y - 1, true);
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lighting.onChunkLoaded(x, y - 1, true);
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}
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chunk = level->chunks->getChunk(x, y + 1);
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if (chunk != nullptr) {
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chunk->flags.modified = true;
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level->lighting->onChunkLoaded(x, y + 1, true);
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lighting.onChunkLoaded(x, y + 1, true);
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}
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return 1;
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