move Lighting instance to ChunksController

This commit is contained in:
MihailRis
2024-12-17 05:13:49 +03:00
parent c5049d0e24
commit b7664b4188
14 changed files with 60 additions and 61 deletions
+3 -3
View File
@@ -25,7 +25,7 @@ const uint MIN_SURROUNDING = 9;
ChunksController::ChunksController(Level& level, uint padding)
: level(level),
chunks(*level.chunks),
lighting(*level.lighting),
lighting(std::make_unique<Lighting>(level.content, level.chunks.get())),
padding(padding),
generator(std::make_unique<WorldGenerator>(
level.content->generators.require(level.getWorld()->getGenerator()),
@@ -107,9 +107,9 @@ bool ChunksController::buildLights(const std::shared_ptr<Chunk>& chunk) {
if (surrounding == MIN_SURROUNDING) {
bool lightsCache = chunk->flags.loadedLights;
if (!lightsCache) {
lighting.buildSkyLight(chunk->x, chunk->z);
lighting->buildSkyLight(chunk->x, chunk->z);
}
lighting.onChunkLoaded(chunk->x, chunk->z, !lightsCache);
lighting->onChunkLoaded(chunk->x, chunk->z, !lightsCache);
chunk->flags.lighted = true;
return true;
}