move Lighting instance to ChunksController
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@@ -25,7 +25,7 @@ const uint MIN_SURROUNDING = 9;
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ChunksController::ChunksController(Level& level, uint padding)
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: level(level),
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chunks(*level.chunks),
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lighting(*level.lighting),
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lighting(std::make_unique<Lighting>(level.content, level.chunks.get())),
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padding(padding),
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generator(std::make_unique<WorldGenerator>(
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level.content->generators.require(level.getWorld()->getGenerator()),
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@@ -107,9 +107,9 @@ bool ChunksController::buildLights(const std::shared_ptr<Chunk>& chunk) {
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if (surrounding == MIN_SURROUNDING) {
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bool lightsCache = chunk->flags.loadedLights;
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if (!lightsCache) {
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lighting.buildSkyLight(chunk->x, chunk->z);
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lighting->buildSkyLight(chunk->x, chunk->z);
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}
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lighting.onChunkLoaded(chunk->x, chunk->z, !lightsCache);
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lighting->onChunkLoaded(chunk->x, chunk->z, !lightsCache);
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chunk->flags.lighted = true;
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return true;
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}
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