move Lighting instance to ChunksController
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@@ -20,12 +20,12 @@ static debug::Logger logger("level-control");
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LevelController::LevelController(Engine* engine, std::unique_ptr<Level> levelPtr)
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: settings(engine->getSettings()),
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level(std::move(levelPtr)),
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blocks(std::make_unique<BlocksController>(
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*level, settings.chunks.padding.get()
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)),
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chunks(std::make_unique<ChunksController>(
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*level, settings.chunks.padding.get()
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)) {
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blocks = std::make_unique<BlocksController>(
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*level, *chunks->lighting, settings.chunks.padding.get()
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);
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scripting::on_world_load(this);
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}
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