move Lighting instance to ChunksController
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@@ -104,7 +104,13 @@ static int l_set(lua::State* L) {
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return 0;
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}
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blocks_agent::set(*level->chunksStorage, x, y, z, id, int2blockstate(state));
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level->lighting->onBlockSet(x, y, z, id);
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auto chunksController = controller->getChunksController();
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if (chunksController == nullptr) {
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return 1;
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}
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Lighting& lighting = *chunksController->lighting;
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lighting.onBlockSet(x, y, z, id);
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if (!noupdate) {
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blocks->updateSides(x, y, z);
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}
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@@ -120,15 +126,6 @@ static int l_get(lua::State* L) {
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return lua::pushinteger(L, id);
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}
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static int l_get_fast(lua::State* L) {
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auto x = lua::tointeger(L, 1);
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auto y = lua::tointeger(L, 2);
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auto z = lua::tointeger(L, 3);
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auto vox = blocks_agent::get(*level->chunks, x, y, z);
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int id = vox == nullptr ? -1 : vox->id;
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return lua::pushinteger(L, id);
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}
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static int l_get_x(lua::State* L) {
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auto x = lua::tointeger(L, 1);
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auto y = lua::tointeger(L, 2);
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@@ -638,7 +635,6 @@ const luaL_Reg blocklib[] = {
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{"is_solid_at", lua::wrap<l_is_solid_at>},
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{"is_replaceable_at", lua::wrap<l_is_replaceable_at>},
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{"set", lua::wrap<l_set>},
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{"get_fast", lua::wrap<l_get_fast>},
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{"get", lua::wrap<l_get>},
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{"get_X", lua::wrap<l_get_x>},
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{"get_Y", lua::wrap<l_get_y>},
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@@ -16,6 +16,8 @@
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#include "voxels/GlobalChunks.hpp"
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#include "world/Level.hpp"
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#include "world/World.hpp"
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#include "logic/LevelController.hpp"
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#include "logic/ChunksController.hpp"
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using namespace scripting;
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namespace fs = std::filesystem;
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@@ -203,30 +205,37 @@ static int l_set_chunk_data(lua::State* L) {
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} else {
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chunk->decode(buffer->data().data());
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}
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auto chunksController = controller->getChunksController();
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if (chunksController == nullptr) {
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return 1;
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}
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Lighting& lighting = *chunksController->lighting;
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chunk->updateHeights();
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level->lighting->buildSkyLight(x, y);
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lighting.buildSkyLight(x, y);
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chunk->flags.modified = true;
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level->lighting->onChunkLoaded(x, y, true);
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lighting.onChunkLoaded(x, y, true);
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chunk = level->chunks->getChunk(x - 1, y);
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if (chunk != nullptr) {
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chunk->flags.modified = true;
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level->lighting->onChunkLoaded(x - 1, y, true);
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lighting.onChunkLoaded(x - 1, y, true);
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}
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chunk = level->chunks->getChunk(x + 1, y);
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if (chunk != nullptr) {
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chunk->flags.modified = true;
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level->lighting->onChunkLoaded(x + 1, y, true);
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lighting.onChunkLoaded(x + 1, y, true);
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}
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chunk = level->chunks->getChunk(x, y - 1);
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if (chunk != nullptr) {
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chunk->flags.modified = true;
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level->lighting->onChunkLoaded(x, y - 1, true);
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lighting.onChunkLoaded(x, y - 1, true);
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}
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chunk = level->chunks->getChunk(x, y + 1);
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if (chunk != nullptr) {
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chunk->flags.modified = true;
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level->lighting->onChunkLoaded(x, y + 1, true);
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lighting.onChunkLoaded(x, y + 1, true);
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}
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return 1;
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