move Lighting instance to ChunksController

This commit is contained in:
MihailRis
2024-12-17 05:13:49 +03:00
parent c5049d0e24
commit b7664b4188
14 changed files with 60 additions and 61 deletions
+15 -6
View File
@@ -16,6 +16,8 @@
#include "voxels/GlobalChunks.hpp"
#include "world/Level.hpp"
#include "world/World.hpp"
#include "logic/LevelController.hpp"
#include "logic/ChunksController.hpp"
using namespace scripting;
namespace fs = std::filesystem;
@@ -203,30 +205,37 @@ static int l_set_chunk_data(lua::State* L) {
} else {
chunk->decode(buffer->data().data());
}
auto chunksController = controller->getChunksController();
if (chunksController == nullptr) {
return 1;
}
Lighting& lighting = *chunksController->lighting;
chunk->updateHeights();
level->lighting->buildSkyLight(x, y);
lighting.buildSkyLight(x, y);
chunk->flags.modified = true;
level->lighting->onChunkLoaded(x, y, true);
lighting.onChunkLoaded(x, y, true);
chunk = level->chunks->getChunk(x - 1, y);
if (chunk != nullptr) {
chunk->flags.modified = true;
level->lighting->onChunkLoaded(x - 1, y, true);
lighting.onChunkLoaded(x - 1, y, true);
}
chunk = level->chunks->getChunk(x + 1, y);
if (chunk != nullptr) {
chunk->flags.modified = true;
level->lighting->onChunkLoaded(x + 1, y, true);
lighting.onChunkLoaded(x + 1, y, true);
}
chunk = level->chunks->getChunk(x, y - 1);
if (chunk != nullptr) {
chunk->flags.modified = true;
level->lighting->onChunkLoaded(x, y - 1, true);
lighting.onChunkLoaded(x, y - 1, true);
}
chunk = level->chunks->getChunk(x, y + 1);
if (chunk != nullptr) {
chunk->flags.modified = true;
level->lighting->onChunkLoaded(x, y + 1, true);
lighting.onChunkLoaded(x, y + 1, true);
}
return 1;