move Lighting instance to ChunksController
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@@ -8,6 +8,7 @@
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#include "settings.hpp"
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#include "voxels/voxel.hpp"
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class Chunks;
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class Camera;
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class Inventory;
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class ContentReport;
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@@ -55,6 +56,7 @@ class Player : public Serializable {
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entityid_t eid;
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entityid_t selectedEid = 0;
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public:
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std::unique_ptr<Chunks> chunks; // not in use yet
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std::shared_ptr<Camera> fpCamera, spCamera, tpCamera;
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std::shared_ptr<Camera> currentCamera;
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bool debug = false;
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