move Lighting instance to ChunksController
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-3
@@ -22,6 +22,7 @@ struct EngineSettings;
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/// @brief A level, contains chunks and objects
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class Level {
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const EngineSettings& settings;
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std::unique_ptr<World> world;
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public:
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const Content* const content;
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@@ -31,14 +32,11 @@ public:
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std::unique_ptr<Inventories> inventories;
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std::unique_ptr<PhysicsSolver> physics;
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std::unique_ptr<Lighting> lighting;
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std::unique_ptr<LevelEvents> events;
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std::unique_ptr<Entities> entities;
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std::unique_ptr<Players> players;
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std::vector<std::shared_ptr<Camera>> cameras; // move somewhere?
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const EngineSettings& settings;
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Level(
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std::unique_ptr<World> world,
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const Content* content,
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