'Player' class, separated main file
Moved render code to world_render.h, declarations code (assets and blocks) to declarations.h
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#include "Player.h"
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#include "../physics/Hitbox.h"
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#include <glm/glm.hpp>
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Player::Player(glm::vec3 position, float speed, Camera* camera) :
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speed(speed),
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camera(camera){
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hitbox = new Hitbox(position, vec3(0.2f,0.9f,0.2f));
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}
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