'Player' class, separated main file
Moved render code to world_render.h, declarations code (assets and blocks) to declarations.h
This commit is contained in:
@@ -0,0 +1,19 @@
|
||||
#ifndef SRC_OBJECTS_PLAYER_H_
|
||||
#define SRC_OBJECTS_PLAYER_H_
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
|
||||
class Camera;
|
||||
class Hitbox;
|
||||
|
||||
class Player {
|
||||
public:
|
||||
float speed;
|
||||
Camera* camera;
|
||||
Hitbox* hitbox;
|
||||
float camX, camY;
|
||||
Player(glm::vec3 position, float speed, Camera* camera);
|
||||
~Player();
|
||||
};
|
||||
|
||||
#endif /* SRC_OBJECTS_PLAYER_H_ */
|
||||
Reference in New Issue
Block a user