content-pack id validation + refactor

This commit is contained in:
MihailRis
2024-01-25 03:40:08 +03:00
parent ba4338c4fa
commit b7fbb8621a
10 changed files with 111 additions and 53 deletions
+7 -5
View File
@@ -1,6 +1,8 @@
#ifndef LIGHTING_LIGHTING_H_
#define LIGHTING_LIGHTING_H_
#include "../typedefs.h"
class Content;
class ContentIndices;
class Chunk;
@@ -10,10 +12,10 @@ class LightSolver;
class Lighting {
const Content* const content;
Chunks* chunks;
LightSolver* solverR;
LightSolver* solverG;
LightSolver* solverB;
LightSolver* solverS;
std::unique_ptr<LightSolver> solverR;
std::unique_ptr<LightSolver> solverG;
std::unique_ptr<LightSolver> solverB;
std::unique_ptr<LightSolver> solverS;
public:
Lighting(const Content* content, Chunks* chunks);
~Lighting();
@@ -21,7 +23,7 @@ public:
void clear();
void buildSkyLight(int cx, int cz);
void onChunkLoaded(int cx, int cz, bool expand);
void onBlockSet(int x, int y, int z, int id);
void onBlockSet(int x, int y, int z, blockid_t id);
static void prebuildSkyLight(Chunk* chunk, const ContentIndices* indices);
};