Fog range changed to 0..1

This commit is contained in:
MihailRis
2023-12-03 23:53:37 +03:00
parent 4d9e43bf03
commit b89ee052c5
2 changed files with 4 additions and 8 deletions
+1 -1
View File
@@ -86,7 +86,7 @@ void Skybox::refresh(float t, float mie, uint quality) {
shader->uniform1i("u_quality", quality);
shader->uniform1f("u_mie", mie);
shader->uniform1f("u_fog", mie);
shader->uniform1f("u_fog", mie - 1.0f);
shader->uniform3f("u_lightDir", glm::normalize(vec3(sin(t), -cos(t), -0.7f)));
for (uint face = 0; face < 6; face++) {
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, cubemap, 0);