feat: display a handheld item in first-person view (WIP)
This commit is contained in:
@@ -101,7 +101,7 @@ void LevelScreen::saveWorldPreview() {
|
||||
Viewport viewport(previewSize * 1.5, previewSize);
|
||||
DrawContext ctx(&pctx, viewport, batch.get());
|
||||
|
||||
worldRenderer->draw(ctx, &camera, false, true, 0.0f, postProcessing.get());
|
||||
worldRenderer->draw(ctx, camera, false, true, 0.0f, postProcessing.get());
|
||||
auto image = postProcessing->toImage();
|
||||
image->flipY();
|
||||
imageio::write(paths->resolve("world:preview.png").u8string(), image.get());
|
||||
@@ -164,7 +164,9 @@ void LevelScreen::draw(float delta) {
|
||||
Viewport viewport(Window::width, Window::height);
|
||||
DrawContext ctx(nullptr, viewport, batch.get());
|
||||
|
||||
worldRenderer->draw(ctx, camera.get(), hudVisible, hud->isPause(), delta, postProcessing.get());
|
||||
worldRenderer->draw(
|
||||
ctx, *camera, hudVisible, hud->isPause(), delta, postProcessing.get()
|
||||
);
|
||||
|
||||
if (hudVisible) {
|
||||
hud->draw(ctx);
|
||||
|
||||
Reference in New Issue
Block a user