add particles collision detection
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@@ -62,8 +62,9 @@ WorldRenderer::WorldRenderer(
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level->chunks.get(),
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&engine->getSettings()
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)),
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particles(std::make_unique<ParticlesRenderer>(*engine->getAssets())) {
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particles(std::make_unique<ParticlesRenderer>(
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*engine->getAssets(), *frontend->getLevel()
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)) {
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renderer = std::make_unique<ChunksRenderer>(
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level, frontend->getContentGfxCache(), &engine->getSettings()
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);
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