add gfx.skeletons library
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@@ -86,7 +86,7 @@ end
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local prev_rotation = mat4.idt()
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function update_hand()
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local skeleton = __skeleton
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local skeleton = gfx.skeletons
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local pid = hud.get_player()
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local invid, slot = player.get_inventory(pid)
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local itemid = inventory.get(invid, slot)
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