add 'frames' particles setting
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@@ -48,6 +48,8 @@ struct ParticlesPreset : public Serializable {
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std::string texture = "";
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/// @brief Size of random sub-uv region
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float randomSubUV = 1.0f;
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/// @brief Animation frames
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std::vector<std::string> frames {};
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dv::value serialize() const override;
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void deserialize(const dv::value& src) override;
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